异星铁路

异星铁路

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some moron 10 月 18 日 下午 5:23
some kinda save
I'm trying some difficult levels. I spend a long time laying out some stuff in the beginning, then make a run...and fall short. And what I'd like to do is go back to the last point where I felt good and try again probably slightly differently. Instead, I have to start all over at the beginning making the same timeconsuming layout. This is getting boring, repititve. I have better things to do with my time. Is there some kind of save that I can revert to? I can't find it.
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gardlt 10 月 18 日 下午 7:11 
引用自 some moron
Is there some kind of save that I can revert to? I can't find it.
There is an option in the menu: "store checkpoint." This is a single checkpoint slot that you can return to. What I do is to save my initial layout as my checkpoint. That way, I can avoid the most tedious part of a replay: all the work needed to spend the often large amount of starting cash.
some moron 10 月 19 日 上午 8:28 
Thanks I'll try that. It didn't seem to describe what I wanted but in my annoyance I didn't bother to try it :)

Large amount of spending cash!!! I am not having that problem. I am having trouble getting enough cash, once I place the first train.
gardlt 10 月 19 日 上午 9:24 
What I meant is that higher starting cash = much longer setup time which is wasted if you don't store it in the checkpoint.

The game has a strong economic element. This means efficient use of capital. The less you can spend while maintaining premium returns, the "easier" the game becomes. You snowball faster towards success.

What I do is over-plan in the beginning a bit. Because once you get some quick revenue running in the opening minutes of the game the loan you take out at the bank immediately goes up dramatically. This extra capital can be used to extend those optimal opportunities that can only really be planned in the setup stage. Essentially, I lay the groundwork for the first 5-10 minutes of the game in the setup stage. Build the cheap time-consuming stuff like track, and use loan capital for industries and trains.
some moron 10 月 20 日 上午 8:52 
引用自 gardlt
What I meant is that higher starting cash = much longer setup time which is wasted if you don't store it in the checkpoint.

The game has a strong economic element. This means efficient use of capital. The less you can spend while maintaining premium returns, the "easier" the game becomes. You snowball faster towards success.

What I do is over-plan in the beginning a bit. Because once you get some quick revenue running in the opening minutes of the game the loan you take out at the bank immediately goes up dramatically. This extra capital can be used to extend those optimal opportunities that can only really be planned in the setup stage. Essentially, I lay the groundwork for the first 5-10 minutes of the game in the setup stage. Build the cheap time-consuming stuff like track, and use loan capital for industries and trains.

How are you getting this "higher" starting cash?

Is that true that if you don't save, then you lose the cash? That doesn't sound right.

Could you please explain that better.
gardlt 10 月 20 日 下午 4:37 
Sorry if my messages weren't clear. There is no way to get extra cash, we only have what we are given for a particular mission.

What I was trying to say is that using the checkpoint to store a starting layout is almost mandatory on missions where we start with a large amount of cash. From memory some missions provide >50k. Anything above 40k is "large" in my opinion.
some moron 10 月 21 日 上午 7:24 
Oh. wow. I'm still starting with 3k.

Another question, I can't make money fast enough in the beginning. It seems to me that steel sells for the same revenue as it's ingredients but I'd have to pay investment and maintenance to produce the steel, so it seems to make much more sense to me to sell coal and iron than steel. Is that true?
gardlt 10 月 21 日 下午 6:58 
Which mission are you up to?

How this game works is that you own all the factories. When you deliver to a factory you "pay" yourself.

Taking your example of Steel. Delivering the Coal and Iron to YOUR Steel Mill will pay the same as if you were to sell these commodities at the export dock. But now you can also sell the Steel. Double the revenue if you will.
some moron 10 月 21 日 下午 10:33 
引用自 gardlt
Which mission are you up to?

How this game works is that you own all the factories. When you deliver to a factory you "pay" yourself.

Taking your example of Steel. Delivering the Coal and Iron to YOUR Steel Mill will pay the same as if you were to sell these commodities at the export dock. But now you can also sell the Steel. Double the revenue if you will.
Oh
weird
I'm on 9A Ancient Erosion
Ill try selling steel. maybe that will work
Why would I get paid for delivering materials to my own factory?
gardlt 10 月 21 日 下午 11:33 
引用自 some moron
Why would I get paid for delivering materials to my own factory?
Game design. The developer made it this way. :)
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发帖日期: 10 月 18 日 下午 5:23
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