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Large amount of spending cash!!! I am not having that problem. I am having trouble getting enough cash, once I place the first train.
The game has a strong economic element. This means efficient use of capital. The less you can spend while maintaining premium returns, the "easier" the game becomes. You snowball faster towards success.
What I do is over-plan in the beginning a bit. Because once you get some quick revenue running in the opening minutes of the game the loan you take out at the bank immediately goes up dramatically. This extra capital can be used to extend those optimal opportunities that can only really be planned in the setup stage. Essentially, I lay the groundwork for the first 5-10 minutes of the game in the setup stage. Build the cheap time-consuming stuff like track, and use loan capital for industries and trains.
How are you getting this "higher" starting cash?
Is that true that if you don't save, then you lose the cash? That doesn't sound right.
Could you please explain that better.
What I was trying to say is that using the checkpoint to store a starting layout is almost mandatory on missions where we start with a large amount of cash. From memory some missions provide >50k. Anything above 40k is "large" in my opinion.
Another question, I can't make money fast enough in the beginning. It seems to me that steel sells for the same revenue as it's ingredients but I'd have to pay investment and maintenance to produce the steel, so it seems to make much more sense to me to sell coal and iron than steel. Is that true?
How this game works is that you own all the factories. When you deliver to a factory you "pay" yourself.
Taking your example of Steel. Delivering the Coal and Iron to YOUR Steel Mill will pay the same as if you were to sell these commodities at the export dock. But now you can also sell the Steel. Double the revenue if you will.
weird
I'm on 9A Ancient Erosion
Ill try selling steel. maybe that will work
Why would I get paid for delivering materials to my own factory?