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The instability with the dowels and square holes is mostly a stability problem associated with mesh colliders. There are mesh colliders on the wood and dowels because simple colliders (sphere, capsule, box) cannot be used because the player can slice and dice them, so they need to be dynamic. Mesh colliders create a far greater penetration compute problem than simple colliders, so that is why there is more instability. This is why in most physics games, you are only allowed to smash together pre-defined objects of known dimensions, usually using a combination of simple colliders.
I've been following the items you've been sharing on the workshop and am impressed with your creativity!
Thank you for following, I love building things in irl and this program saves me money in materials so i can test out ideas.