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Alternatively, if you grab an item from very close, the item will not move into your hand, but it will be grabbed in place. This may allow you to reposition items more precisely, but I do empathize with the desire to push an item without grabbing.
I enjoy discussing and testing different interaction techniques, and the player hands have undergone quite a bit of change since the initial release. I'm happy to keep fiddling to try to find the best balance.
Thanks for taking the time to experiment and provide feedback!
Thank YOU for taking time to reply with detailed explanations of mechanics and what brought you to how the game currently stands.
Are the spring forces able to be set up as a user select-able setting (easily)?
I could add an option to adjust the force of the hand. Will take a closer look when I have some time.