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The added "life" powerup simply gives the player a life to a max of 5 total.
You can also set an estimated difficulty for your own custom levels.
When playing a level for the first time it might be annoying to have to look around for the locations of the crates.
When creating custom levels before completing the main ones there might be some components you have not seen before.
Another big point of frustration was losing a level over accidentally destroying one of those pesky vulnerable crates.
That's it for the new features. The complete changelog is attached below.
Another big feature is the panning option in the pause menu. This option will provide the player with a way to explore levels without spending fuel.
Furthermore it seemed not all players understand when the ship is invulnerable (after losing a life). To emphasize the invulnerable state, I've added a protection shield animation.
Ship robustness has been increased a bit. Some find it hard to land the ship without losing a life, and others were frustrated losing a life on a small bump against a wall.
That's it for now! Keep posted for future updates, and don't forget to share your creations!
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