Starship Troopers: Terran Command

Starship Troopers: Terran Command

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MHGameWork  [开发者] 2024 年 6 月 26 日 上午 12:33
Game stuttering or FPS drops
Hi troopers,

For people having trouble with stutters or weird FPS, a potential fix is to disable V-SYNC.

If this does not fix the issue, you can let me know in this post so i can do some further investigation.

MH
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正在显示第 1 - 15 条,共 20 条留言
Razer the Fool 2024 年 7 月 3 日 下午 6:06 
Tried disabling V-SYNC, but stuttering persists.
silversleek 2024 年 7 月 4 日 下午 9:03 
Disabling V-SYNC mildly helped, but it wasn't until I dropped my setting all the way down to 'fastest' that I finally got major results. Still some stuttering, but much, much milder.
ohell 2024 年 7 月 7 日 下午 4:59 
It helped me to upgrade from Ryzen 5 3600 to Ryzen 7 5700X3D - no more stuttering together with the AMD 6700 XT and a minimum of 100 FPS now (before around 50 FPS). 32 Gig of memory as well and game installed on a SSD. V-SYNC is disabled too.
Nefferatite 2024 年 9 月 21 日 上午 7:54 
i have many problems since the last update i have an amd radeon and a amd ryzen i play on fastes on the the lowest scream you can have its laging like hell v sinc is offline frome he beginning
-Bl4ckH4wK- 2024 年 10 月 9 日 上午 2:19 
For me, since the launch, the game performance goes down slowly, looks like a memory leak, so I've to save, quit and load to "refresh" the performance.
-Bl4ckH4wK- 2024 年 10 月 19 日 下午 1:28 
The stuttering persists, and I'm using G-SYNC now.
Huggs 2024 年 11 月 1 日 下午 10:01 
Getting stuttering issues as well as game slowing down unless on the fastest setting. It used to run better on higher settings, unsure what else to do. I have V-SYNC off as well.
Lord Herek 2024 年 12 月 28 日 上午 6:39 
Seems like if the game runs too long it starts to stutter. Happened to me when doing campaing. Reloading saved game fixed it. Probably some memory leak.
Sam 2024 年 12 月 30 日 下午 1:37 
I'm dealing with performance issues as well, and I've been monitoring the behavior using HWinfo on my Ryzen 5900X. One thing I noticed is the core residency states during gameplay:

C0: The core is actively processing data.
C1: A shallow sleep state where the core is on standby, consuming less power but still ready to process with minimal latency.
C6: A deep sleep state where the core drastically reduces power usage, allowing other cores to boost higher due to lower power draw, but with increased latency to wake up.
The issue I see in Starship Troopers: Terran Command is that all cores frequently bounce between C6 and active states (C0), even during gameplay. This doesn't happen in other CPU-intensive games, where cores typically stay active (C0) or only enter C6 if fewer threads are needed.

In theory, if a game efficiently uses a specific number of cores (e.g., six cores), the other cores can go into C6 to save power and allow better performance for the active ones. However, in this game, it feels like the engine or Windows scheduler constantly shifts the workload across all cores. This causes unnecessary transitions, putting cores to sleep and waking them repeatedly, which adds latency and worsens performance over time.

I've tried disabling C-states, but it didn’t help. My BIOS (Crosshair VIII Dark Hero) is updated and set to default, but the issue persists. Interestingly, applying a TPU 2 all-core overclock improved performance somewhat, but the degradation still occurs after some time.

It seems like the game has poor thread optimization or Windows struggles with scheduling for it. If anyone has suggestions or has found a fix, let me know!
SonofaGlitch 1 月 27 日 下午 2:32 
This game is very, very poorly optimized and extremely inefficient with PC resources. Like, there's a whole other Starship Troopers game that's an FPS that shows far more bugs on screen with much more detail from a first-person perspective while being an online multiplayer game and so dealing with streaming data packets on top of all of its rendering, and it requires less resources from your graphics card and runs smoother while generating less heat.

My only theory is that they have one programmer over there, and he's a part timer, because he's either under-skilled or over-worked or both, but I should not have to be dealing with a game that looks like it's from 15 years ago utilizing so much of my graphics card's capabilities that it's turning my laptop into an oven and I can only play it in winter and outside to keep the machine cool. This level of graphical fidelity should not require either this amount of memory or put nearly as much strain on any rig as much as it does. This game looks like it came out in 2012 at the latest.

Learn to scale level of detail so it doesn't render everything in highest level of detail when the camera's fully zoomed out so you're wasting memory on detail that can't be seen. Learn to program your auto-save feature so it doesn't generate 10 bazillion auto-saves instead of just sticking to two or three slots that overwrite each other so I don't have to spend 10 minutes clearing out the needless number of auto-save bloat. Learn to make UI that doesn't have so many overlapping HUD elements or force a confirmation message pulling my cursor to the center of the screen every time I want to dismantle a turret.

Like bro, I can go play any number of the Total War games right now and they'll draw WAAAAAAAAY more units on screen at once in much higher levels of detail with far more complex animation systems while running far more interesting group AI in the background and adding lots of bells and whistles on top of it all and it will run smoother and require less memory allocation than this game does.

VERY low tier programming efficiency or capability demonstrated.
引用自 -Bl4ckH4wK-
For me, since the launch, the game performance goes down slowly, looks like a memory leak, so I've to save, quit and load to "refresh" the performance.

Same here, and it's particularly annoying in Territory mode, as you can't save the game to reload it
zmarly1 9 月 14 日 上午 10:19 
I have an i5 14600KF + 32GB DDR5 + RTX 4070 Super 12GB, and I'm having issues with low FPS. It's a bit frustrating. Theoretically, I could lower the settings or give up 2K resolution... but I keep thinking... Cyberpunk runs smoothly, Forza Horizon 5 too. Starcraft 2 didn’t even stutter, and Skyline 2 works without any trouble.
What kind of cosmic mockery of computer resources and power is this??
-Bl4ckH4wK- 9 月 14 日 下午 2:36 
引用自 zmarly1
I have an i5 14600KF + 32GB DDR5 + RTX 4070 Super 12GB, and I'm having issues with low FPS. It's a bit frustrating. Theoretically, I could lower the settings or give up 2K resolution... but I keep thinking... Cyberpunk runs smoothly, Forza Horizon 5 too. Starcraft 2 didn’t even stutter, and Skyline 2 works without any trouble.
What kind of cosmic mockery of computer resources and power is this??
LMAO. They did said that the major updated that just got released, include a lot of optimization and improvement in the performance in the long run, that I bet was terrible because of a huge memory leak. I didn't played after the updated yet, so, I'm sad to hear about u experience my friend, sucks. There is nothing to do with your awesome setup or the game graphics. Just like the other Starship Troopers, the Extermination, that one is 10x worse optimized, I gave up on it, maybe now is better, as been some months now.
Scud 9 月 14 日 下午 2:58 
May I suggest you gun an option to increase the speed of bodies dissapearing time or make then "fall" inside the ground like AoE.
-Bl4ckH4wK- 9 月 15 日 上午 12:17 
引用自 Scud
May I suggest you gun an option to increase the speed of bodies dissapearing time or make then "fall" inside the ground like AoE.
They do get slowly inside the ground, like they're melting down, at least before this major update that I didn't tried yet, was always like that, the bugs weren't more than 15 seconds in screen after dead, so few ppl edited the .txt to make they stay forever = performance heavy.
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