Day of Dragons

Day of Dragons

Sunny 2021 年 7 月 15 日 下午 11:29
●▬ Flying Tutorial ▬●
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●▬▬ When can you fly ▬▬●
To fly in Day of Dragons you must first be at juvie age.
As a fresh juvie you can fly if you get enough air time and speed (you are not strong enough yet to take off on flat ground) so you will need to try and jump off steep hills or cliffs to achieve this.

Once you hit around 1/3 progress as a juvie (the orange bar at the bottom of your character panel shows progress) this is around the time that you gain enough strength to enable you to take off and fly even on flat ground.

●▬▬ Hatchling Glide▬▬●
As a newborn hatchling you can not yet fly, however you can press f to glide down and feel the controls without the strength to fly up yet. This can be done by jumping off a high mountain/hill or are dropped by an adult dragon who carries you high in the sky.

●▬▬ Flying Tutorial ▬▬●
The flight system in Day of Dragons is a bit different to what you would expect and is based off a momentum physics based system where you control pitch and speed while needing to keep momentum without stalling (similar to flying a plane in certain games)

to achieve flight you must hold shift during the whole 'take off' phase to achieve high momentum.
You must run *shift*, jump *space* and a few seconds later when highest in the air press *f* to engage flight.
Its also important to hold down *s* soon after to pitch up so you don't plummet into the ground straight after. Remember to keep holding shift through that whole phase.

●▬▬Default Flying Controls ▬▬●
Flying controls are by default inverted for a more natural feel, but can be rebound in your input game settings if not-inverted is more your play style.

● Shift - accelerate
● Space - air brake
● s - pitch up
● w - pitch down
● a - pitch left
● d - pitch right
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最后由 Sunny 编辑于; 2021 年 8 月 19 日 下午 11:46
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正在显示第 1 - 15 条,共 18 条留言
Senmitsuya 2021 年 7 月 22 日 下午 8:38 
Alpha flight controls were better, quite frankly, for several reasons. However, if the current flight controls are the way the game was meant to be, the minimum changes that I'd recommend, is locking the camera to follow direction of flight,during flight, so your steering is more intuitive, rather than having to manually control the camera at the same times as steering. Additionally, restore the automatic safe landing to end flight when too low to the ground, rather than unrealistic, immersion-breaking crash landings.
Ulta 2021 年 7 月 22 日 下午 8:59 
引用自 Senmitsuya
Alpha flight controls were better, quite frankly, for several reasons. However, if the current flight controls are the way the game was meant to be, the minimum changes that I'd recommend, is locking the camera to follow direction of flight,during flight, so your steering is more intuitive, rather than having to manually control the camera at the same times as steering. Additionally, restore the automatic safe landing to end flight when too low to the ground, rather than unrealistic, immersion-breaking crash landings.

Totally against this. At least the last part. Crashing is very much realistic, it just doesn't have animations for it. It's more realistic to crash if you approach the ground too fast. Just learn how to land and you won't crash.
Senmitsuya 2021 年 7 月 22 日 下午 9:18 
引用自 Ulta
引用自 Senmitsuya
Alpha flight controls were better, quite frankly, for several reasons. However, if the current flight controls are the way the game was meant to be, the minimum changes that I'd recommend, is locking the camera to follow direction of flight,during flight, so your steering is more intuitive, rather than having to manually control the camera at the same times as steering. Additionally, restore the automatic safe landing to end flight when too low to the ground, rather than unrealistic, immersion-breaking crash landings.

Totally against this. At least the last part. Crashing is very much realistic, it just doesn't have animations for it. It's more realistic to crash if you approach the ground too fast. Just learn how to land and you won't crash.


The collisions boxes that trigger crash landings are too large. Always have been. Yes, skimming the ground is not exactly a safe flight maneuver. but when you have half your dragon's height between your dragon and the ground, and suddenly flight is interrupted denying an opportunity to pull up to a higher altitude, that is pretty unrealistic. I never took issue with it before, because despite the inconvenience, the automated landings made up for it. At the very least, unless the collisions boxes can be tightened up, to avoid crashes when your dragon is not yet actually physically touching the ground, a leybinding to initiate a semi-automated landing would not be unreasonable.
最后由 Senmitsuya 编辑于; 2021 年 7 月 22 日 下午 9:21
Senmitsuya 2021 年 7 月 22 日 下午 9:29 
Thanks though for finding the follow camera suggestion agreeable. It's actually the lack of this that has caused most of my crashes.
Scar 2021 年 7 月 23 日 上午 11:08 
flying was definitely easier in the last version, also if I hit a tree thats it I land
Darhaksterion 2021 年 7 月 23 日 上午 11:23 
引用自 Flamekeeper
flying was definitely easier in the last version, also if I hit a tree thats it I land
I did crash and faceplant quite a few times before getting used to the controls. My only regret is that dive attacks won't be an option, considering how easy it is to miss your mark. I also get the feeling that most dragons will be too clumsy to fight mid-air.
Ms.Tea 2021 年 7 月 23 日 下午 10:27 
I love this flight system! Its not supposed to be easy :) Feels natural once you get the hang of it, and I feel like a Juvi actually learning how to fly. These are the kinds of experiences I paid for. Keep it up devs!:steamhappy:
最后由 Ms.Tea 编辑于; 2021 年 7 月 23 日 下午 10:28
Shiranui 2021 年 7 月 27 日 下午 3:15 
Change the flying Controls!!!! This is very very BIG ♥♥♥♥♥♥♥♥
SuperRhino  [开发者] 2021 年 7 月 27 日 下午 4:18 
Flying controls can be customized in the Input settings menu
Rishal 2021 年 7 月 27 日 下午 5:37 
So far, I've been loving the shadowscale. My only suggestion is to allow us to use the camera/mouse as a directional input option, while flying, instead of the WASD keys. Im finding the dragons reaction time with keyboard keys too slow to fly smoothly with it. An example would be, simply changing direction from left to right, is very clunky and feels horrid. I love everything else, and hope the camera/mouse can be an option later on for flight control.
Update: I have been able to connect and use a ps4 controller, and find it much better. I do still wish the camera auto tracked behind the dragon, instead of always manually having to be moved though. Also I am finding the ps4 controller disconnects anytime there is a lag spike ingame, and this is with it wired into a usb port, and ensuring steam dosn't have auto turn off, and that all usb ports have power to them. (i google troubleshooted it as best i could, and its still Disconnecting after everything.)
最后由 Rishal 编辑于; 2021 年 7 月 30 日 上午 12:26
QueenlyVenomous 2021 年 8 月 1 日 下午 9:30 
ya everyone struggles with the controls for these. I can only imagine how hard it is for people with disabilities.
最后由 QueenlyVenomous 编辑于; 2021 年 8 月 1 日 下午 9:30
Rishal 2021 年 8 月 2 日 上午 3:56 
The newest patch has made keyboard flying more bearable for me. All I need is an option for the camera to lock onto the back of the dragon in flight, and I should be ok. I still vastly prefer a controller, but atm my ps4 controller is all i have and I'll have to wait for a patch to hopefully keep it from disconnecting. I've tested other multiple games, and it runs fine, I can only assume its being crazy due to beta. (no access to a microsoft brand controller sady) Still greatly enjoying the game though despite this, and look forward to more updates later.
Sunny 2021 年 8 月 2 日 上午 6:21 
引用自 Rishal
The newest patch has made keyboard flying more bearable for me. All I need is an option for the camera to lock onto the back of the dragon in flight, and I should be ok. I still vastly prefer a controller, but atm my ps4 controller is all i have and I'll have to wait for a patch to hopefully keep it from disconnecting. I've tested other multiple games, and it runs fine, I can only assume its being crazy due to beta. (no access to a microsoft brand controller sady) Still greatly enjoying the game though despite this, and look forward to more updates later.

Is coding support different from a microsoft controller to a PS controller? Is so yea maybe no support for that type of one. The camera moving doesnt bother me too much but i would also like an option to toggle to a different flight mode where you turn based on where your crossheir is, Arma 3 did this when flying helicopters and it was handy being able to switch.
Senmitsuya 2021 年 8 月 8 日 上午 2:01 
To all of you who give nothing but positive reviews, you kinda come off like devs secretly review-brigading to give self-serving praise. And sorry if that's not the case, the internet has made me very cynical. However, this IS an Open Beta, which means we are ALL effectively unpaid Beta Testers. Those who say the flight mechanics are over-complicated have as much valid point as those who got the hang of them, in fact possibly deserve slightly more attention, as a representation of possible reasons the game will ultimately bomb, and go the way of other visionary MMOs that can't even be downloaded anymore.

Without going into a extreme detail, I can tell you this, you're NOT getting a "realistic experience" flying as a Dragon, not with these mechanics, or the old mechanics, There is such a severe gap between what would be realistic in relation to their flight anatomy, and what you're playing with, that both the in-game physics, and control mechanics would require heavy tweaking and likely a control interface that hasn't been invented yet, Full Dive VR. This is not a shortcoming of the dev team, but a shortcoming of available technology to design the game within.

All that said, this game is supposedly going to include breeding mechanics, combat, hunting, PVE and PVP servers, Clans, roleplaying, crafting, establishing lairs, etc., etc,. etc. That requires a lot of players to make enjoyable. A lot more than those who aren't going to just rage-quit when they get tired of frustrating gameplay mechanics, and demand refunds. I've been playing this for awhile in Alpha. I love it. I want to see it not just succeed, but thrive. This is the virtual roleplaying experience I've always wanted, and assuming the flight mechanics aren't too difficult, I know a LOT of people I can sell on joining in when it's completed.

So I put it to the devs, which is more important? Super-realistic dragon flight simulator, or the full vision of the game?

A lot of gamers like to dive right in and get to the real meat of the games ASAP. A game with rough beginnings, a ton of negative reviews floating around online, from a developer almost no one has heard of, will have enough challenges, when it launches its completed version. one of those challenges should not be a completely avoidable issue, standing between the meat of the game, and gamers who have neither the time nor patience to play Flight Simulator: Dragon Edition.
最后由 Senmitsuya 编辑于; 2021 年 8 月 8 日 上午 2:06
Senmitsuya 2021 年 8 月 8 日 上午 2:10 
Yeah, the Acid-Spitter Drake is an option for those who don't like flying, but that's a whole other set of things that need improvement, like possibily a water-breathing ability, deeper bodies of water, with depths that only they can handle, and a faster swim speed. Also it would make more sense for such an amphibious creature to default hatch near bodies of water.
最后由 Senmitsuya 编辑于; 2021 年 8 月 8 日 上午 2:13
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