安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://www.youtube.com/watch?v=MCXu9jfSJRE
The engine has a localized price here, but the site where it sells this plugin only sells in dollars, it is more expensive than the price of the engine itself, for us here.
Well yes, that CAN be a problem, have you tried messaging the creator..? Asking if he'd sell a copy cheaper to you 'cos of $ conversions...? You never know unless you ask.
1. We added in C# so our product is complete and we will not add any further updates.
2. Let’s not develop a feature our customers ask for as someone else is profiting off our software, someone who is not paying us for this privilege.
As people have made this request early in the process, I hope the developers create it. An example of how to program this would require the following:
1. Code which Establishes Game Time. 1 Game hour could equal 20 minutes.
2. Set a Boolean isDay?
3. Run a loop with the game time based on if it isDay. Perhaps hour 5. It gets darker, and hour 9 twilight, with hour 12 it is night. With each action update the skybox and the light shown in the game.
4. Custom events which only show if isDay is yes or isDay no. Clouds, light from lampposts, perhaps certain NPCs appearing.