RPG Developer Bakin

RPG Developer Bakin

Juan de Dios 2022 年 11 月 13 日 下午 12:20
Active Time Battle System for RPG Bakin will be coming very soon.
Hi everyone,

Here is a video to show an ATB battle system in RPG Bakin.

https://twitter.com/Majestic_std_sc/status/1591878532493619200?s=20&t=WUhH_90OqatV4ZOjMLckAw
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正在显示第 1 - 11 条,共 11 条留言
Juan de Dios 2022 年 11 月 20 日 上午 9:13 
Here, a tutorial to create a ATB system
https://www.youtube.com/watch?v=0xClE36TojM
Harley 2022 年 11 月 20 日 下午 3:11 
Looks good but, very tedious lol.
Juan de Dios 2 月 4 日 下午 2:21 
New ATB System (battle plugin). Easy and Fast.

https://www.youtube.com/watch?v=NEGzduFjEv8
Snoobas 2 月 5 日 下午 11:44 
That plugin is awesome thanks!
Is there a repository, at least of links, of all Bakin plugins? They are so hard to find.
Jagonz 2 月 6 日 上午 8:21 
引用自 Snoobas
That plugin is awesome thanks!
Is there a repository, at least of links, of all Bakin plugins? They are so hard to find.

You can find some here: https://bakin.rpgmakertimes.info/bakin-plugins-script/

And this one is my page: https://jagonz.itch.io

:D
Harley 2 月 6 日 下午 12:00 
I don't see much reason to use this over Bakin's workshop plug-in they shared.
Juan de Dios 2 月 7 日 下午 1:35 
引用自 Harley
I don't see much reason to use this over Bakin's workshop plug-in they shared.

Sorry, I don't know what you mean. As far as I know, in Bakin's workshop there is no ATB Plug-in.
Harley 2 月 7 日 下午 2:15 
引用自 Juan de Dios
引用自 Harley
I don't see much reason to use this over Bakin's workshop plug-in they shared.

Sorry, I don't know what you mean. As far as I know, in Bakin's workshop there is no ATB Plug-in.
Sorry it used to be in the Workshop. They moved it out of the workshop. When you are in the Top Menu of the RPG Developer Bakin software there is a tab that says Game Gallery. In that Game Gallery is something called "Battle Plug-in Sample" which gives users a plug-in for ATB combat.

So my question is wondering what the difference is between yours and the default sample plug-in.
Juan de Dios 2 月 7 日 下午 4:05 
引用自 Harley
引用自 Juan de Dios

Sorry, I don't know what you mean. As far as I know, in Bakin's workshop there is no ATB Plug-in.
Sorry it used to be in the Workshop. They moved it out of the workshop. When you are in the Top Menu of the RPG Developer Bakin software there is a tab that says Game Gallery. In that Game Gallery is something called "Battle Plug-in Sample" which gives users a plug-in for ATB combat.

So my question is wondering what the difference is between yours and the default sample plug-in.

The difference is more visual than any other thing, it seems more exciting to watch the characters' icons running through the bar without knowing which character will be the next one to do something.

The plug-in I have shared is for an Active Time Battle like the one in Child of Light, for example. With this system, a character may perform more than one action before other characters are able to do anything, all based on their agility stat.

The plug-in you mention shows a CTB (conventional turn battle) system where the icons show the order in which each character performs an action (just one action per round in this case). The order of the displayed icons also depends on their agility stat, but the characters will be unable to perform more than one action even if their agility duplicates or triplicates the agility of other characters. And, as I mentioned before, there is no excitement for knowing whose turn will be the next one, since you already know it just by watching the static icons on the top.
Harley 2 月 7 日 下午 4:38 
引用自 Juan de Dios
引用自 Harley
Sorry it used to be in the Workshop. They moved it out of the workshop. When you are in the Top Menu of the RPG Developer Bakin software there is a tab that says Game Gallery. In that Game Gallery is something called "Battle Plug-in Sample" which gives users a plug-in for ATB combat.

So my question is wondering what the difference is between yours and the default sample plug-in.

The difference is more visual than any other thing, it seems more exciting to watch the characters' icons running through the bar without knowing which character will be the next one to do something.

The plug-in I have shared is for an Active Time Battle like the one in Child of Light, for example. With this system, a character may perform more than one action before other characters are able to do anything, all based on their agility stat.

The plug-in you mention shows a CTB (conventional turn battle) system where the icons show the order in which each character performs an action (just one action per round in this case). The order of the displayed icons also depends on their agility stat, but the characters will be unable to perform more than one action even if their agility duplicates or triplicates the agility of other characters. And, as I mentioned before, there is no excitement for knowing whose turn will be the next one, since you already know it just by watching the static icons on the top.
Thanks for the rundown. And also thanks for creating this!
Juan de Dios 2 月 12 日 下午 1:34 
ATB plugin for RPG Developer Bakin has been updated. Now you can create an ATB system like the one in Final Fantasy IV, for example.

https://www.youtube.com/watch?v=X76Bbh9U4LA
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