RPG Developer Bakin

RPG Developer Bakin

Poulet Rôti 2022 年 8 月 15 日 下午 3:17
Question about Equipment Slots
Hi ! I can't wait to play with this software but I have two questions regarding equipment slots.
1. Will there be an option to add custom equipment slots ?
2. If yes, will it be possible to add new equipment slots to a character during gameplay with events ? For example, after a quest, give to a character another accessory slot.

Thanks in advance !
Thank you for your question.
Currently, the number of equipment slots is fixed. Other people have asked about this feature, and we will consider it if there are enough requests.
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SmileBoom Co.Ltd.  [开发者] 2022 年 8 月 22 日 上午 4:56 
Thank you for your question.
Currently, the number of equipment slots is fixed. Other people have asked about this feature, and we will consider it if there are enough requests.
Poulet Rôti 2022 年 8 月 22 日 上午 9:39 
Thank you for your answer !
I hope it will become a thing but I'll work with it :)
最后由 Poulet Rôti 编辑于; 2022 年 8 月 22 日 上午 9:55
LilMayRose 2022 年 10 月 10 日 下午 3:14 
I know we're REALLY close to EA, but seconding this! It doesn't have to be a huge amount, but having more than just weapon, head, body, arm, leg, accessory would be nice!

On that line of thinking, is it possible to expand the number of slots with C#? Or perhaps create a "custom" piece of equipment, like one that increases the character's statistics on a level up?
ZeornWarlock 2022 年 10 月 17 日 下午 1:44 
Customisation of slots per character/actor (Just like its done with attack and skills for combat in smile game builder) would probably be the best option.

What happens if a game developer decides to include non-human characters. To they have to use the same gear slots as their human counterpart? Why would say a snail character use gloves? Just to give an example.
Sebastian 2024 年 8 月 6 日 上午 8:49 
+1 further on it would be great to have an easy system to link different parts of the equipment to the 3d model if equipped for use. Somehow I am really missing to get new shiny armors displayed on my herp when getting up in the levels .....
Phantom 2024 年 8 月 7 日 上午 3:20 
+1!

It would be nice if the system would be flexible enough so you could use one different weapon/shield in each hand or a weapon/shield with both hands (like elden ring).

Having more armor slots types like gloves and boots.

Could equip more than 2 accessory (2 feels especially limiting the player options).

Could add one completly custom slot type for exemple :
Passive skills.

Being able to remove slot types per cast, for exemple this cast will never wear a helmet for X reasons.

It would really be great!
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