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报告翻译问题
the possibility of customizing with a 3d object, the beginning, the middle that repeats, the curve and the end of the tile would be wonderful (for example, the fire emblem arrow)
Player Battle Options Example:
Skill 1: Can be used 5 times and gets refilled with Red gems
Skill 2: Can be used 3 times and gets refilled with Blue gems
Item: Opens up item screen which you select Red or Blue gems to refill your skills
Escape: The default run away command
example: you killed a character X in the story, now your character will be surrounded by other enemies.
Being able to decide exactly which tile to spawn the enemy on is very important and can add a lot to the game's narrative!
-I hope that it will be possible to have AoE (Area of Effect) with interesting shapes (not only circles but squares, cross, cones...)
-The possibility to make a spell range in line or in diagonal (or both) and not only in circle
-The walls and entities blocking the LoS (line of sight) for some skills but not for some others
-The possibility to have ZoC (Zone of Control) mechanics, making it difficult to move around certain units
-Pull and Push mechanics with potential extra damages when pushed against a wall or entity
-Position exchange mechanics
-Summons
-Teleportations
-Move and range altering states and equipments (positive or negative)
-Revive mechanics after a KO state
-Possibility to lift and throw allies and enemies
-Skill scopes (can only affect allies, or can only affect enemies or can affect both)
-Traps
mouse features for moving.