安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thank you for your report and suggestions.
For 1 and 5, if possible, could you please give us the actual data to reproduce the problem?
3 is that the lower limit of ability value reduction should be the amount excluding the increase in ability value with equipment.
For 2, if you check the "Save Display State" checkbox in the free layout, it seems to save the data.
If there is a case where this does not work, it would be appreciated if you could provide a setting example or data if possible.
---
If you could share your project file, please upload the data to a file sharing service such as Google Drive, and contact us using this form with the link along with the link and steam name of this thread.
https://smilegamebuilder.com/en/contact/
Thank you for your cooperation. :-D
For bug no.1, I prepared you a gif to show the problem in DISCORD.
For bug no.3, you could create an armour(HP+300), then reduce the player's MAX HP to 1, than you could find that the armour is disabled(HP+0), even though you restore the player's HP, the problem still persists. Besides,if you restore player's MAX HP to 500, the inherent MAX HP value is 200. For bug5, I have used some 2K resolution texture 3d model in the map. After i changed the texture into lower ones, the problem solved.Hope these details are useful!